Once inside, more enemies show up, as well as the miasma. Use Diamant with Ike to crush it in one blow to save more time - it has a surprising amount of hit points. Speaking with Seadall opens up the actual fight, as now you’ll be asked to destroy the door along that wall we told everyone to get around. While that’s happening, everyone else needs to be making their way to that conspicuous large door along the left side of where Seadalll was. You’ll notice that even if Seadall gets close to the exit site of the map, he won’t actually move. The strategy here is to get Hortensia close enough to use Rescue on Seadall, then get Alear and Seadall to talk to one another. Most of them, however, will be too focused on breaking the destructible walls in front of Seadall. Make your way forward and take down the first sets of enemies that decide to enter your range. There aren’t many enemies here at the start, which already looks suspicious. Particularly the first wall, which has the most hit points, can be taken down instantly with Ike’s Destroy. The only major Emblem Ring must-have here is making sure you’ve got Emblem Ike on someone you have no problem leading the pack into battle, as they’ll be one of the ones destroying walls for you to continue through the fortress. As noted, the battles will get tighter and tighter in close range, giving Ivy a chance to help strike almost every time. Therefore, keeping Chloe and Lyn together would be useful, as will leaving Ivy and Lucina together. There are a variety of ring set-ups that could work for this, considering it’s all about escape, but it’s also about durability. Diamant and Kagetsu are great ones to have whether they’ve gotten the skill or not. The tight spaces of the fortress will also allow for lots of Dual Strike potential, so anyone who has inherited the Dual Strike skill from Lucina would do wonders. The battle is set up to try and get Seadall to exit to the lower left of the map, but you’ll actually have to wind your way through the entire fortress. It should be noted, though, that fliers are immune to it, so we’re bringing along Cloe and Ivy as well as Hortensia. You’ll want to avoid being on these spaces heading into combat and try to draw enemies away from them as the battle goes on. Miasma decreases Res and Def for you, but improves it for the enemy. In addition to this, a new terrain hazard called miasma appears. This is where we’ll use Hortensia and her absurd range. You’ll need to get to him before the enemies do. Seadall will start pretty far away and behind some destroyable walls. It may require some grinding through some Training or Skirmishes, as well as having a fair number of Advanced Class units besides Alear. However, unlike battles like Paralogue - The Exalt and Paralogue - The Lady of the Plains, you might have enough Emblem Rings on hand to give the battle a go. Considering you just acquired Byleth, there isn’t an immediate need to get the max level unlock right now. Like all other Paralogues, you can wait and do this Paralogue whenever you so choose. This can be incredibly useful for thieves, ranged attackers, axe-wielders, and/or front line units.įinishing off Chapter 14 opens up the Paralogue - The Instructor, centered around Emblem Byleth and giving you the chance to unlock their maximum Bond level. It has a chance to turn any miss into a hit, going off of one’s LUC. In any case, almost everyone can make use of Divine Pulse, which can be inherited for only 250 SP. Because of their versatility, almost anyone can benefit from them, however tome-users seem to benefit the least. It wouldn’t be a bad idea for them to spend some time in the Arena with several people. We’ll be using this in the chapter battle.īyleth is one of the most versatile Emblems out there, especially considering their weapon of choice actually changes with the class of whoever they’re equipped to. Using the same skills with Hortensia, she can also Rescue anyone who is too far away. Make sure to purchase or have a free Rescue somewhere as well. When you add the maneuverability of her as a flying unit and give her something like Psychic, she can heal anyone on the map at any given point in time. Her special ability, Big Personality, increases the range of her staves. If you have any Master Seals leftover and you don’t mind using one, we recommend putting one of the newly acquired Hortensia to get her special class, Slepnir Rider. There aren’t any new features that unlock in the Somniel, however you have gained a new ally and a brand new Emblem.
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